Kenneth Lim

Research Scientist, Office of Education Research at Nanyang Technological University

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  • Nanyang Technological University

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Biography

Nanyang Technological University

Kenneth Y T Lim operates at the intersection of cultural anthropology, the learning sciences, and cognitive psychology. Most recently, he has been invited to speak as part of the programme 'Transforming Higher Education Leaders through Effective Policy Reforms', organised by the Executive Education department of the Lee Kuan Yew School of Public Policy, National University of Singapore. Also in 2022, he was invited to speak by Seoul National University at a symposium themed on 'Future Directions of Learning Sciences: AI, Brain and Education'. Kenneth sits on the Editorial Board of 'Computers and Education Open', which is the Gold Open Access companion journal to the Elsevier publication 'Computers and Education'.

He is one of about a dozen people worldwide to have been invited by UNESCO as a member of the organization's inaugural Symposium on the Future of Education for Sustainable Development (Asian case study), 2016 - 2017. In recognition of his expertise in the mediation between maker culture and learning, Kenneth was invited by UNESCO as a Plenary Speaker at the 2016 conference of the Asia-Pacific Programme for Educational Innovation and Development.

Most recently, his team has initiated the Life2Well Project - Learning at the intersection of AI, physiology, EEG, our environment and well-being. Kenneth and his team developed a response to COVID-19: the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project. SORBET was featured in the Project Showcase of the conference of the Immersive Learning Research Network in June 2020.

Kenneth was Lead Editor of a Special Issue of the British Journal of Educational Technology themed on Augmented Reality (AR), published in 2020. His work in AR complements a field-based inquiry curriculum his team had earlier designed using open-source hardware and software, which they call Maker Motes. In 2016 he and his team embarked on translating the approach to peri-urban schools in the ASEAN region. Kenneth edited a book titled Landscapes of participatory making, modding and hacking: maker culture and makerspaces; which was published in 2017, alongside a second title in 2018, namely 'A guide to developing digital games for early grade literacy for developing countries' (the latter commissioned by Digital Learning for Development and All Children Reading).

Kenneth conceptualised the Six Learnings framework of curriculum design for virtual worlds and immersive environments. The framework has been scaled and translated to a variety of learning contexts, spanning from Upper Primary to Undergraduate levels. His work on a theory of learning around the notion of Disciplinary Intuitions is elaborated on in a book published in 2015 by Springer; the book is indexed by Scopus.

Kenneth has extensive experience in curriculum design, teaching and training in various contexts, and designing research interventions around the investigation of new media literacies.

In recognition of the quality of his research and the scalability of his practice, his work was chosen as one of only five Research With Impact case studies for the National Institute of Education's Office of Education Research / Office of Strategic Planning and Academic Quality 'Research Excellence Report' in 2017. Dr Lim holds Patent 124317 from the Registry of Patents, Singapore for the multi-player handheld game EcoRangers®.

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