Marko Turpeinen
Director at Aalto University School of Business
Schools
- Aalto University School of Business
Expertise
Links
Biography
Aalto University School of Business
Peer-reviewed scientific articles
Journal article-refereed, Original researchFrom Space to Stage: How Interactive Screens Will Change Urban Life
Kuikkaniemi, K.; Jacucci, G.; Turpeinen, M.; Hoggan, E.; Müller, J.2011 in ComputerISSN: 1128-5575The psychophysiology of James Bond: Phasic emotional responses to violent video game events
Ravaja, Niklas; Turpeinen, Marko; Saari, Timo; Puttonen, Sampsa; Keltikangas-Järvinen, Liisa2008 in EMOTION (American Psychological Association Inc.)ISSN: 1528-3542Spatial Presence and Emotions during Video Game Playing: Does it Matter with Whom You Play?
Ravaja, N.; Saari, T.; Turpeinen, Marko; Laarni, J.; Salminen, M.; Kivikangas, Matias2006 in Presence (American Psychological Association Inc.)Vuorovaikutteinen tiedonvälitys
Turpeinen, M.1994 in Painomaailma (American Psychological Association Inc.)ISSN: 1235-905XBook section, Chapters in research booksTowards Psychological Customization of Information for Individuals and Social Groups
Saari, Timo; Turpeinen, Marko2004 Co-Evolution of Broadcast, Customized and Community-Created Media
Turpeinen, Marko2003 Conference proceedingsLost lab of professor millennium Creating a pervasive adventure with augmented reality-based guidance
Kuikkaniemi, Kai; Lucero, Andrés; Orso, Valeria; Jacucci, Giulio; Turpeinen, Marko2014 ISBN: 9781450329453Spaceify: a client-edge-server ecosystem for mobile computing in smart spaces
Savolainen, Petri; Helal, Sumi; Reitmaa, Jukka; Kuikkaniemi, Kai; Jacucci, Giulio; Rinne, Mikko; Turpeinen, Marko; Tarkoma, Sasu2013 The Changing Dynamics of Television Advertising
Hietanen, Herkko; Turpeinen, Marko2010 The influence of implicit and explicit biofeedback in first-person shooter games
Kuikkaniemi, Kai; Laitinen, Toni; Turpeinen, Marko; Kosunen, Ilkka; Ravaja, Niklas2010 Measuring the experience of Digital Game Enjoyment
Ijsselsteijn, W.; Van den Hoogen, W.; Klimt, C.; De Kort, Y.; Lindley, C.; Mathiak, K.; Poels, K.; Ravaja, N.; Turpeinen, Marko; Vorderer, P.2008 Designing Emotionally Adaptive Gaming
Kuikkaniemi, Kai; Laitinen, Toni; Kosunen, Ilkka; Saari, Timo; Turpeinen, Marko2008 Human-Centric Design of Future Print Media
Sarvas, Risto; Mäntylä, Martti; Turpeinen, Marko2007 Toolkit for user-created augmented reality games
Kuikkaniemi, Kai; Turpeinen, Marko; Salovaara, Antti; Saari, Timo; Vuorenmaa, Janne2006 Emotional Regulation System for Emotionally Adapted Games
Saari, Timo; Ravaja, Niklas; Turpeinen, Marko; Kallinen, Kari2005 User Controlled Emotional Regulation System for Games Based on Form Factor Adaptions
Saari, Timo; Ravaja, Niklas; Lalarni, Jari; Turpeinen, Marko2005 Persuasive games and simulations for personal health management
Saari, Timo; Ravaja, Jaakko; Laarni, Jari; Turpeinen, Marko2005 Creative playmakers and their motivations in four multiplayer game communities
Salovaara, Antti; Johnson, Mikael; Toiskallio, Kalle; Tiitta, Sauli; Turpeinen, Marko2005 ISBN: 1-59593-110-4Legal and organizational issues in collaborative user-created content
Sarvas, Risto; Virtanen, Perttu; Turpeinen, Marko; Hietanen, Herkko; Herreira, Fernardo2005 Psychologically intelligent mobile multimedia messaging systems
Saari, T.; Turpeinen, Marko; Ravaja, N.; Laarni, J.; Kallinen, K.2004 Psychologically targeted persuasive advertising and product information presentation in eCommerce
Saari, T.; Turpeinen, Marko; Ravaja, N.; Laarni, J.; Kallinen, K.2004 Psychological Customisation of Information.Applications for Personalizing the Form of News.
Saari, Timo; Turpeinen, Marko2004 System Architecture for Psychological Customization of Communication Technology
Turpeinen, Marko; Saari, Timo2004 ISBN: 0-7695-2056-1Psychological Customization of Information - Basic Concepts, System Architecture and Applications
Saari, Timo; Turpeinen, Marko2003 The Role of Structured Content in a Personalized News Service
Jokela, Sami; Turpeinen, Marko; Kurki, Teppo; Savia, Eerika; Sulonen, Reijo2001 Ontology Development for Flexible Content
Jokela, S.; Turpeinen, M.; Sulonen, R.2000 Requirements for an Electronic Newspaper
Saarela, J.; Turpeinen, M.; Sulonen, R.1996 Publications intended for professional communities
Published development or research reportRe: Know Ecosystem Plan
Lehtiniemi, Tuukka; Poikola, Antti; Kuikkaniemi, Kai; Floréen, Patrik; Turpeinen, Marko; Cowley, Ben; Lukander, Kristian; Puolamäki, Kai2015 Biosignal adaptive first-person shooter game platform for biofeedback gaming experimentations
Kuikkaniemi, Kai; Laitinen, Toni; Kosunen, Ilkka; Saari, Timo; Turpeinen, Marko2008 Mobile Content Communities
Turpeinen, Marko; Kuikkaniemi, Kai2007 Semantically supported media services with user participation. Report on the RISE-project
Bäck, Asta; Vainikainen, Sari; Näkki, Pirjo; Reti, Tommo; Sarvas, Risto; Seppälä, Lassi; Turpeinen, Marko; Hietanen, Herkko2006 Towards Ubiquitous Network Society
Martikainen, Petri; Karila, Arto; Kemppinen, Jukka; Kontiainen, Mikko; Kurvinen, Esko; Mäntylä, Martti; Oulasvirta, Antti; Pitkänen, Olli; Raento, Mika; Salovaara, Antti; Sarkio, Katri; Sarvas, Risto; Turpeinen, Marko; Virtanen, Perttu2006 New Business in Computer-Mediated Communities
Sarvas, Risto; Turpeinen, Marko; Jokela, Sami2004 Publications intended for the general public
Popular article, newspaper articleSuomesta kehitettävä tiedon turvasatama
Turpeinen, Marko; Huomo, Tua; Pitkänen, Olli2014 in KANAVA (Institute of Cybernetics, Tallinn Technical University, CIDEC of the Estonian Universities)ISSN: 0355-0303Audiovisual material, ICT software
ICT programs or applicationsListen to Yourself and Others - Multiuser Mobile Biosignal Sonification Platform EMOListen
Kuikkaniemi, Kai; Kosunen, Ilkka; Laitinen, Toni; Turpeinen, Marko2010
From Space to Stage: How Interactive Screens Will Change Urban Life
The psychophysiology of James Bond: Phasic emotional responses to violent video game events
Spatial Presence and Emotions during Video Game Playing: Does it Matter with Whom You Play?
Vuorovaikutteinen tiedonvälitys
Towards Psychological Customization of Information for Individuals and Social Groups
Co-Evolution of Broadcast, Customized and Community-Created Media
Conference proceedingsLost lab of professor millennium Creating a pervasive adventure with augmented reality-based guidance
Kuikkaniemi, Kai; Lucero, Andrés; Orso, Valeria; Jacucci, Giulio; Turpeinen, Marko2014 ISBN: 9781450329453Spaceify: a client-edge-server ecosystem for mobile computing in smart spaces
Savolainen, Petri; Helal, Sumi; Reitmaa, Jukka; Kuikkaniemi, Kai; Jacucci, Giulio; Rinne, Mikko; Turpeinen, Marko; Tarkoma, Sasu2013 The Changing Dynamics of Television Advertising
Hietanen, Herkko; Turpeinen, Marko2010 The influence of implicit and explicit biofeedback in first-person shooter games
Kuikkaniemi, Kai; Laitinen, Toni; Turpeinen, Marko; Kosunen, Ilkka; Ravaja, Niklas2010 Measuring the experience of Digital Game Enjoyment
Ijsselsteijn, W.; Van den Hoogen, W.; Klimt, C.; De Kort, Y.; Lindley, C.; Mathiak, K.; Poels, K.; Ravaja, N.; Turpeinen, Marko; Vorderer, P.2008 Designing Emotionally Adaptive Gaming
Kuikkaniemi, Kai; Laitinen, Toni; Kosunen, Ilkka; Saari, Timo; Turpeinen, Marko2008 Human-Centric Design of Future Print Media
Sarvas, Risto; Mäntylä, Martti; Turpeinen, Marko2007 Toolkit for user-created augmented reality games
Kuikkaniemi, Kai; Turpeinen, Marko; Salovaara, Antti; Saari, Timo; Vuorenmaa, Janne2006 Emotional Regulation System for Emotionally Adapted Games
Saari, Timo; Ravaja, Niklas; Turpeinen, Marko; Kallinen, Kari2005 User Controlled Emotional Regulation System for Games Based on Form Factor Adaptions
Saari, Timo; Ravaja, Niklas; Lalarni, Jari; Turpeinen, Marko2005 Persuasive games and simulations for personal health management
Saari, Timo; Ravaja, Jaakko; Laarni, Jari; Turpeinen, Marko2005 Creative playmakers and their motivations in four multiplayer game communities
Salovaara, Antti; Johnson, Mikael; Toiskallio, Kalle; Tiitta, Sauli; Turpeinen, Marko2005 ISBN: 1-59593-110-4Legal and organizational issues in collaborative user-created content
Sarvas, Risto; Virtanen, Perttu; Turpeinen, Marko; Hietanen, Herkko; Herreira, Fernardo2005 Psychologically intelligent mobile multimedia messaging systems
Saari, T.; Turpeinen, Marko; Ravaja, N.; Laarni, J.; Kallinen, K.2004 Psychologically targeted persuasive advertising and product information presentation in eCommerce
Saari, T.; Turpeinen, Marko; Ravaja, N.; Laarni, J.; Kallinen, K.2004 Psychological Customisation of Information.Applications for Personalizing the Form of News.
Saari, Timo; Turpeinen, Marko2004 System Architecture for Psychological Customization of Communication Technology
Turpeinen, Marko; Saari, Timo2004 ISBN: 0-7695-2056-1Psychological Customization of Information - Basic Concepts, System Architecture and Applications
Saari, Timo; Turpeinen, Marko2003 The Role of Structured Content in a Personalized News Service
Jokela, Sami; Turpeinen, Marko; Kurki, Teppo; Savia, Eerika; Sulonen, Reijo2001 Ontology Development for Flexible Content
Jokela, S.; Turpeinen, M.; Sulonen, R.2000 Requirements for an Electronic Newspaper
Saarela, J.; Turpeinen, M.; Sulonen, R.1996 Publications intended for professional communities
Published development or research reportRe: Know Ecosystem Plan
Lehtiniemi, Tuukka; Poikola, Antti; Kuikkaniemi, Kai; Floréen, Patrik; Turpeinen, Marko; Cowley, Ben; Lukander, Kristian; Puolamäki, Kai2015 Biosignal adaptive first-person shooter game platform for biofeedback gaming experimentations
Kuikkaniemi, Kai; Laitinen, Toni; Kosunen, Ilkka; Saari, Timo; Turpeinen, Marko2008 Mobile Content Communities
Turpeinen, Marko; Kuikkaniemi, Kai2007 Semantically supported media services with user participation. Report on the RISE-project
Bäck, Asta; Vainikainen, Sari; Näkki, Pirjo; Reti, Tommo; Sarvas, Risto; Seppälä, Lassi; Turpeinen, Marko; Hietanen, Herkko2006 Towards Ubiquitous Network Society
Martikainen, Petri; Karila, Arto; Kemppinen, Jukka; Kontiainen, Mikko; Kurvinen, Esko; Mäntylä, Martti; Oulasvirta, Antti; Pitkänen, Olli; Raento, Mika; Salovaara, Antti; Sarkio, Katri; Sarvas, Risto; Turpeinen, Marko; Virtanen, Perttu2006 New Business in Computer-Mediated Communities
Sarvas, Risto; Turpeinen, Marko; Jokela, Sami2004 Publications intended for the general public
Popular article, newspaper articleSuomesta kehitettävä tiedon turvasatama
Turpeinen, Marko; Huomo, Tua; Pitkänen, Olli2014 in KANAVA (Institute of Cybernetics, Tallinn Technical University, CIDEC of the Estonian Universities)ISSN: 0355-0303Audiovisual material, ICT software
ICT programs or applicationsListen to Yourself and Others - Multiuser Mobile Biosignal Sonification Platform EMOListen
Kuikkaniemi, Kai; Kosunen, Ilkka; Laitinen, Toni; Turpeinen, Marko2010
Lost lab of professor millennium Creating a pervasive adventure with augmented reality-based guidance
Spaceify: a client-edge-server ecosystem for mobile computing in smart spaces
The Changing Dynamics of Television Advertising
The influence of implicit and explicit biofeedback in first-person shooter games
Measuring the experience of Digital Game Enjoyment
Designing Emotionally Adaptive Gaming
Human-Centric Design of Future Print Media
Toolkit for user-created augmented reality games
Emotional Regulation System for Emotionally Adapted Games
User Controlled Emotional Regulation System for Games Based on Form Factor Adaptions
Persuasive games and simulations for personal health management
Creative playmakers and their motivations in four multiplayer game communities
Legal and organizational issues in collaborative user-created content
Psychologically intelligent mobile multimedia messaging systems
Psychologically targeted persuasive advertising and product information presentation in eCommerce
Psychological Customisation of Information.Applications for Personalizing the Form of News.
System Architecture for Psychological Customization of Communication Technology
Psychological Customization of Information - Basic Concepts, System Architecture and Applications
The Role of Structured Content in a Personalized News Service
Ontology Development for Flexible Content
Requirements for an Electronic Newspaper
Re: Know Ecosystem Plan
Biosignal adaptive first-person shooter game platform for biofeedback gaming experimentations
Mobile Content Communities
Semantically supported media services with user participation. Report on the RISE-project
Towards Ubiquitous Network Society
New Business in Computer-Mediated Communities
Publications intended for the general public
Popular article, newspaper articleSuomesta kehitettävä tiedon turvasatama
Turpeinen, Marko; Huomo, Tua; Pitkänen, Olli2014 in KANAVA (Institute of Cybernetics, Tallinn Technical University, CIDEC of the Estonian Universities)ISSN: 0355-0303Audiovisual material, ICT software
ICT programs or applicationsListen to Yourself and Others - Multiuser Mobile Biosignal Sonification Platform EMOListen
Kuikkaniemi, Kai; Kosunen, Ilkka; Laitinen, Toni; Turpeinen, Marko2010
Suomesta kehitettävä tiedon turvasatama
Listen to Yourself and Others - Multiuser Mobile Biosignal Sonification Platform EMOListen
Courses Taught
Diploma in Artificial Intelligence
Aalto University School of Business
Online
Graduate Diploma in Digital Strategy and Leadership
Aalto University School of Business
Online
Digital Organization and Leading the Transformation
Aalto University School of Business
Online
Data, Analytics, and AI for Professionals
Aalto University School of Business
Online
Read about executive education
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