Perttu Hämäläinen
Assistant Professor, Computer Games at Aalto University School of Business

Schools
- Aalto University School of Business
Links
Biography
Aalto University School of Business
Peer-reviewed scientific articles
Journal article-refereed, Original researchImproving 3D Character Posing with a Gestural Interface
Kytö, Mikko; Dhinakaran, Krupakar; Martikainen, Aki; Hämäläinen, Perttu2017 in IEEE COMPUTER GRAPHICS AND APPLICATIONS (IEEE Computer Society)ISSN: 0272-1716Discovering and synthesizing humanoid climbing movements
Naderi, Kourosh; Rajamäki, Joose; Hämäläinen, Perttu2017 in ACM Transactions on Graphics (Association for Computing Machinery (ACM))ISSN: 0730-0301Online control of simulated humanoids using particle belief propagation
Hämäläinen, Perttu; Rajamäki, Joose; Liu, C.Karen2015 in ACM Transactions on Graphics (Association for Computing Machinery (ACM))ISSN: 0730-0301Motion games in real sports environments
Kajastila, Raine; Hämäläinen, Perttu2015 in INTERACTIONS (Association for Computing Machinery (ACM))ISSN: 1072-5520Online Motion Synthesis Using Sequential Monte Carlo
Hämäläinen, Perttu; Eriksson, Sebastian; Tanskanen, Esa; Kyrki, Ville; Lehtinen, Jaakko2014 in ACM Transactions on Graphics (Association for Computing Machinery (ACM))ISSN: 0730-0301Benefits of 3D topos for information sharing and planning in rock climbing
Kajastila, Raine; Hämäläinen, Perttu2014 in Sports Technology (Taylor and Francis Ltd.)ISSN: 1934-6182Empowering the Exercise: a Body-Controlled Trampoline Training Game
Kajastila, Raine; Holsti, Leo; Hämäläinen, Perttu2014 in International Journal of Computer Science in Sport (International Association of Computer Science in Sport)ISSN: 1684-4769Children's Intuitive Gestures in Vision-based Action Games
Höysniemi, Johanna; Hämäläinen, Perttu; Turkki, Laura; Rouvi, Teppo2005 in COMMUNICATIONS OF THE ACM (Association for Computing Machinery (ACM))Using peer tutoring in evaluating the usability of a physically interactive computer game with children
Höysniemi, Johanna; Hämäläinen, Perttu; Turkki, Laura2003 in INTERACTING WITH COMPUTERS (OXFORD UNIV PRESS INC)
Improving 3D Character Posing with a Gestural Interface
Kytö, Mikko; Dhinakaran, Krupakar; Martikainen, Aki; Hämäläinen, Perttu
2017 in IEEE COMPUTER GRAPHICS AND APPLICATIONS (IEEE Computer Society)ISSN: 0272-1716
Discovering and synthesizing humanoid climbing movements
Naderi, Kourosh; Rajamäki, Joose; Hämäläinen, Perttu
2017 in ACM Transactions on Graphics (Association for Computing Machinery (ACM))ISSN: 0730-0301
Online control of simulated humanoids using particle belief propagation
Hämäläinen, Perttu; Rajamäki, Joose; Liu, C.Karen
2015 in ACM Transactions on Graphics (Association for Computing Machinery (ACM))ISSN: 0730-0301
Motion games in real sports environments
Kajastila, Raine; Hämäläinen, Perttu
2015 in INTERACTIONS (Association for Computing Machinery (ACM))ISSN: 1072-5520
Online Motion Synthesis Using Sequential Monte Carlo
Hämäläinen, Perttu; Eriksson, Sebastian; Tanskanen, Esa; Kyrki, Ville; Lehtinen, Jaakko
2014 in ACM Transactions on Graphics (Association for Computing Machinery (ACM))ISSN: 0730-0301
Benefits of 3D topos for information sharing and planning in rock climbing
Kajastila, Raine; Hämäläinen, Perttu
2014 in Sports Technology (Taylor and Francis Ltd.)ISSN: 1934-6182
Empowering the Exercise: a Body-Controlled Trampoline Training Game
Kajastila, Raine; Holsti, Leo; Hämäläinen, Perttu
2014 in International Journal of Computer Science in Sport (International Association of Computer Science in Sport)ISSN: 1684-4769
Children's Intuitive Gestures in Vision-based Action Games
Höysniemi, Johanna; Hämäläinen, Perttu; Turkki, Laura; Rouvi, Teppo
2005 in COMMUNICATIONS OF THE ACM (Association for Computing Machinery (ACM))Using peer tutoring in evaluating the usability of a physically interactive computer game with children
Höysniemi, Johanna; Hämäläinen, Perttu; Turkki, Laura
2003 in INTERACTING WITH COMPUTERS (OXFORD UNIV PRESS INC)Conference proceedingsSIAK — A Game for Foreign Language Pronunciation Learning
Karhila, Reima; Ylinen, Sari; Enarvi, Seppo; Palomäki, Kalle; Nikulin, Aleksander; Rantula, Olli; Viitanen, Vertti; Dhinakaran, Krupakar; Smolander, Anna-Riikka; Kallio, Heini; Junttila, Katja; Uther, Maria; Hämäläinen, Perttu; Kurimo, Mikko2017 in Interspeech: Annual Conference of the International Speech Communication Association (International Speech Communication Association)ISSN: 1990-9772Augmenting sampling based controllers with machine learning
Rajamäki, Joose; Hämäläinen, Perttu2017 ISBN: 978-1-4503-5091-4The Augmented Climbing Wall High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface
Kajastila, Raine; Holsti, Leo; Hämäläinen, Perttu2016 ISBN: 978-1-4503-3362-7 Virtual Ball Catching Performance in Different Camera Views
Marjalizo Alonso, Felipe; Kajastila, Raine; Takala, Tuukka; Matveinen, Mikael; Kytö, Mikko; Hämäläinen, Perttu2016 ISBN: 978-1-4503-4367-1Sampled Differential Dynamic Programming
Rajamäki, Joose; Naderi, Kourosh; Kyrki, Ville; Hämäläinen, Perttu2016 ISBN: 978-1-5090-3763-6Utilizing Gravity in Movement Based Games and Play
Hämäläinen, Perttu; Marshall, Joseph; Kajastila, Raine; Byrne, Rich; Mueller, "Florian 'Floyd'"2015 ISBN: 978-1-4503-3466-2RT-RRT*: a real-time path planning algorithm based on RRT*
Naderi, Kourosh; Rajamäki, Joose; Hämäläinen, Perttu2015 ISBN: 978-1-4503-3991-9Mixed reality empowerment for enhancing physical exercise
Hämäläinen, Perttu; Kajastila, Raine2014 Augmented Climbing: Interacting With Projected Graphics on a Climbing Wall
Kajastila, Raine; Hämäläinen, Perttu2014 ISBN: 978-1-4503-2474-8Augmented climbing: testing prototypes in wizard of oz experiment
Kajastila, Raine; Hämäläinen, Perttu2014 Body-controlled trampoline training games based on computer vision
Holsti, Leo; Takala, Tuukka; Martikainen, Aki; Kajastila, Raine; Hämäläinen, Perttu2013 ISBN: 978-1-4503-1952-2Enhancing spatial perception and user experience in video games with volumetric shadows
Takala, Tuukka; Hämäläinen, Perttu; Matveinen, Mikael; Simonen, Taru; Takatalo, Jari2013 ISBN: 978-1-4503-2525-7Immersive 3D modeling with Blender and off-the-shelf hardware
Takala, Tuukka; Mäkäräinen, Meeri; Hämäläinen, Perttu2013 Using Heart Rate to Control an Interactive Game
Nenonen, Ville; Lindblad, Aleksi; Häkkinen, Ville; Laitinen, Toni; Jouhtio, Mikko; Hämäläinen, Perttu2007 Mutated Kd-tree Importance Sampling
Hämäläinen, Perttu; Aila, Timo; Takala, Tapio; Alander, Jarmo2006 The Augmented Djembe Drum ˆ Sculpting Rhythms
Mäki-Patola, Teemu; Hämäläinen, Perttu; Kanerva, Aki2006 Martial Arts in Artificial Reality
Hämäläinen, Perttu; Höysniemi, Johanna; Ilmonen, Tommi; Lindholm, Mikko; Nykänen, Ari2005 Designing Digital Sports - a Case of Mixed Reality Martial Arts
Hämäläinen, Perttu2005 Children‚s and Parents‚ Conception of Full-Body Interaction and Violence in a Martial Arts Game
Höysniemi, Johanna; Hämäläinen, Perttu2005 Musical Computer Games Played by Singing
Hämäläinen, Perttu; Mäki-Patola, Teemu; Pulkki, Vesa; Airas, Matti2004 Animaatiokone - an Installation for Creating Clay Animation
Hämäläinen, Perttu; Lindholm, Mikko; Nykänen, Ari; Höysniemi, Johanna2004 Interactive Video Mirrors for Sports Training
Hämäläinen, Perttu2004 Describing children's intuitive movements in a perceptive adventure game
Höysniemi, Johanna; Hämäläinen, Perttu2004 Wizard of Oz Prototyping of Computer Vision Based Action Games for Children
Höysniemi, Johanna; Hämäläinen, Perttu; Turkki, Laura2004 Effect of Latency on Playing Accuracy of Two Continuous Sound Instruments Without Tactile Feedback
Mäki-Patola, Teemu; Hämäläinen, Perttu2004 Latency Tolerance for Gesture Controlled Continuous Sound Instrument Without Tactile Feedback
Mäki-Patola, Teemu; Hämäläinen, Perttu2004 A computer vision and hearing based user interface for a computer game for children
Hämäläinen, Perttu; Höysniemi, Johanna2002 Using peer tutoring in evaluation the usability of a physically interactive computer game with children
Höysniemi, Johanna; Hämäläinen, Perttu2002
SIAK — A Game for Foreign Language Pronunciation Learning
Karhila, Reima; Ylinen, Sari; Enarvi, Seppo; Palomäki, Kalle; Nikulin, Aleksander; Rantula, Olli; Viitanen, Vertti; Dhinakaran, Krupakar; Smolander, Anna-Riikka; Kallio, Heini; Junttila, Katja; Uther, Maria; Hämäläinen, Perttu; Kurimo, Mikko
2017 in Interspeech: Annual Conference of the International Speech Communication Association (International Speech Communication Association)ISSN: 1990-9772
Augmenting sampling based controllers with machine learning
Rajamäki, Joose; Hämäläinen, Perttu
2017 ISBN: 978-1-4503-5091-4
The Augmented Climbing Wall High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface
Kajastila, Raine; Holsti, Leo; Hämäläinen, Perttu
2016 ISBN: 978-1-4503-3362-7
Virtual Ball Catching Performance in Different Camera Views
Marjalizo Alonso, Felipe; Kajastila, Raine; Takala, Tuukka; Matveinen, Mikael; Kytö, Mikko; Hämäläinen, Perttu
2016 ISBN: 978-1-4503-4367-1
Sampled Differential Dynamic Programming
Rajamäki, Joose; Naderi, Kourosh; Kyrki, Ville; Hämäläinen, Perttu
2016 ISBN: 978-1-5090-3763-6
Utilizing Gravity in Movement Based Games and Play
Hämäläinen, Perttu; Marshall, Joseph; Kajastila, Raine; Byrne, Rich; Mueller, "Florian 'Floyd'"
2015 ISBN: 978-1-4503-3466-2
RT-RRT*: a real-time path planning algorithm based on RRT*
Naderi, Kourosh; Rajamäki, Joose; Hämäläinen, Perttu
2015 ISBN: 978-1-4503-3991-9
Mixed reality empowerment for enhancing physical exercise
Hämäläinen, Perttu; Kajastila, Raine
2014 Augmented Climbing: Interacting With Projected Graphics on a Climbing Wall
Kajastila, Raine; Hämäläinen, Perttu
2014 ISBN: 978-1-4503-2474-8
Augmented climbing: testing prototypes in wizard of oz experiment
Kajastila, Raine; Hämäläinen, Perttu
2014 Body-controlled trampoline training games based on computer vision
Holsti, Leo; Takala, Tuukka; Martikainen, Aki; Kajastila, Raine; Hämäläinen, Perttu
2013 ISBN: 978-1-4503-1952-2
Enhancing spatial perception and user experience in video games with volumetric shadows
Takala, Tuukka; Hämäläinen, Perttu; Matveinen, Mikael; Simonen, Taru; Takatalo, Jari
2013 ISBN: 978-1-4503-2525-7
Immersive 3D modeling with Blender and off-the-shelf hardware
Takala, Tuukka; Mäkäräinen, Meeri; Hämäläinen, Perttu
2013 Using Heart Rate to Control an Interactive Game
Nenonen, Ville; Lindblad, Aleksi; Häkkinen, Ville; Laitinen, Toni; Jouhtio, Mikko; Hämäläinen, Perttu
2007 Mutated Kd-tree Importance Sampling
Hämäläinen, Perttu; Aila, Timo; Takala, Tapio; Alander, Jarmo
2006 The Augmented Djembe Drum ˆ Sculpting Rhythms
Mäki-Patola, Teemu; Hämäläinen, Perttu; Kanerva, Aki
2006 Martial Arts in Artificial Reality
Hämäläinen, Perttu; Höysniemi, Johanna; Ilmonen, Tommi; Lindholm, Mikko; Nykänen, Ari
2005 Designing Digital Sports - a Case of Mixed Reality Martial Arts
Hämäläinen, Perttu
2005 Children‚s and Parents‚ Conception of Full-Body Interaction and Violence in a Martial Arts Game
Höysniemi, Johanna; Hämäläinen, Perttu
2005 Musical Computer Games Played by Singing
Hämäläinen, Perttu; Mäki-Patola, Teemu; Pulkki, Vesa; Airas, Matti
2004 Animaatiokone - an Installation for Creating Clay Animation
Hämäläinen, Perttu; Lindholm, Mikko; Nykänen, Ari; Höysniemi, Johanna
2004 Interactive Video Mirrors for Sports Training
Hämäläinen, Perttu
2004 Describing children's intuitive movements in a perceptive adventure game
Höysniemi, Johanna; Hämäläinen, Perttu
2004 Wizard of Oz Prototyping of Computer Vision Based Action Games for Children
Höysniemi, Johanna; Hämäläinen, Perttu; Turkki, Laura
2004 Effect of Latency on Playing Accuracy of Two Continuous Sound Instruments Without Tactile Feedback
Mäki-Patola, Teemu; Hämäläinen, Perttu
2004 Latency Tolerance for Gesture Controlled Continuous Sound Instrument Without Tactile Feedback
Mäki-Patola, Teemu; Hämäläinen, Perttu
2004 A computer vision and hearing based user interface for a computer game for children
Hämäläinen, Perttu; Höysniemi, Johanna
2002 Using peer tutoring in evaluation the usability of a physically interactive computer game with children
Höysniemi, Johanna; Hämäläinen, Perttu
2002 Publications intended for professional communities
Article in professional journalHyötypelien lajityyppimäärittely ja käyttöliittymärealismi
Kangas, Sonja; Hämäläinen, Perttu2004 in LÄHIKUVA (INRIA, Ranska)
Hyötypelien lajityyppimäärittely ja käyttöliittymärealismi
Kangas, Sonja; Hämäläinen, Perttu
2004 in LÄHIKUVA (INRIA, Ranska)Published development or research reportVoluntary pupil size change as control in eyes only interaction
Ekman, Inger; Poikola, Antti; Mäkäräinen, Meeri; Takala, Tapio; Hämäläinen, Perttu2008 Shadow Boxer - A Physically Interactive Fitness Game
Höysniemi, Johanna; Aula, A.; Auvinen, P.; Hännikäinen, J.; Hämäläinen, Perttu2004 Smoothing of the Control Signal Without Clipped Output in Digital Peak Limiters
Hämäläinen, Perttu2002
Voluntary pupil size change as control in eyes only interaction
Ekman, Inger; Poikola, Antti; Mäkäräinen, Meeri; Takala, Tapio; Hämäläinen, Perttu
2008 Shadow Boxer - A Physically Interactive Fitness Game
Höysniemi, Johanna; Aula, A.; Auvinen, P.; Hännikäinen, J.; Hämäläinen, Perttu
2004 Smoothing of the Control Signal Without Clipped Output in Digital Peak Limiters
Hämäläinen, Perttu
2002 Public artistic and design activities
Public contribution to artistic workAugmented Climbing Wall - artistic media production
Hämäläinen, Perttu2015
Augmented Climbing Wall - artistic media production
Hämäläinen, Perttu
2015 Videos
Perttu Hämäläinen (AaltoUni): "Games Research and Education at Aalto University"
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