Who should attend
Designers, developers, entrepreneurs and those who want to enter or advance in the game industry.
About the course
If you grew up passionate about gaming, becoming a professional game designer might be your dream job. But being an avid gamer isn’t enough of a credential to break into the industry. You’ll need to show that you have specific knowledge of game systems and game design, as well as broader awareness of the development process and how major game studios operate.
In this three-course certificate program, we’ll examine the key principles of modern game design. You’ll learn about focus groups; balance and playtest different types of games; and explore the factors that engage players and keep them coming back for more. Prepare to play an important role in this exciting, rapidly expanding field.
WHAT YOU’LL LEARN
- How to analyze the dynamic elements of game systems
- Different genres of video games and the history of games
- Game monetization and implementation processes at major studios
- Social and psychological dimensions of games
- Agile project management techniques to build digital and non-digital game prototypes
GET HANDS-ON EXPERIENCE
Create a game design document for your professional portfolio Complete a game prototype and pitch it to industry executives
Jay Schneider is best known as a designer and producer of the Xbox LIVE megahit Duels of the Planeswalkers. Other Magic the Gathering credits include the design of the "Sligh" deck, design and development work on Shards of Alara block, Zendikar block and Rise of the Eldrazi. Previous game designs...
Daniel Smith brings a fresh perspective on digital publishing and development to his work as a producer for Microsoft Studios. Smith works on games that span a wide variety of platforms and is credited in numerous titles released on Xbox Live Arcade, Steam, iOS and Android. Over his entire career...
Jonathan Tweet has been creating games professionally for more than 25 years. He created or co-created the role-playing games Ars Magica (1987), Over the Edge (1992) and Everway (1995). He started writing for Dungeons & Dragons in 1992, and in 2000 he became the lead designer of the game's th...
Videos and materials
Because of COVID-19, many providers are cancelling or postponing in-person programs or providing online participation options.
We are happy to help you find a suitable online alternative.