UX Design & Strategy for Emerging Technologies

NYU Tandon School of Engineering

NYU Tandon School of Engineering


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Who should attend

This course is for product development/design executives who want to gain a solid understanding of how UX design can be applied to emerging digital interfaces and tech. The course is designed to give you the tools you need to impact and transform the user experience relevant to your specific industry, whatever it may be

About the course

As the user experience (UX) transforms and incorporates new technologies, we must rethink our interactions and infrastructure. These emerging technologies–such as multi-touch, virtual reality (VR), augmented reality (AR), and haptics–are propelling us toward the next generation in human-computer interactions with no signs of slowing down.

  • It’s estimated that 80% of emerging technologies will involve AI by the year 2021. – Gartner
  • In 2019, 42.9 million people in the U.S. used a VR product, and 68.7 million people used an AR once monthly. – eMarketer
  • By 2022, AR-based social media ads are projected to be pulling in roughly $13 billion dollars per year. – Tractica

With technologies rapidly going beyond the touchscreen into new realities, how do you design immersive user experiences and stay at the forefront of your industry? Developed by New York University’s Tandon School of Engineering, in association with RLab, this course will help you develop the common design language, heuristics, and values that will enable you to build engaging and innovative user experiences that meet the demands of a new era


Module 1: Rise of the Multivariate Digital Interface

The evolution of user experience (UX)

  • The history that led to today’s interfaces
  • The most important innovation
  • Design vs. science
  • How we made progress by hating our tools and their limitations

Module 2: The Makings of a Good Design

Patterns of a good UX

  • The patterns of good usability in interface design
  • Single-use tools vs. multivariate tools
  • Modern desktop computer as a super tool
  • The tragedy of skeumorphism

Module 3: Modern Interfaces

UX design for emerging technologies

  • Game controllers: What works and what doesn’t?
  • Learn from The Failures: Apple Newton
  • Musical interfaces
  • Audio assistants
  • Gestural interfaces
  • Gaming (or entertainment?) systems
  • AR vs. VR

Module 4: Rise of Metadata and the Second Screen

Innovating with the user in mind

  • Just-in-time information
  • Media: Then vs. now
  • Rise of the second screen
  • Incremental steps vs. moonshots
  • Thinking of tools as multivariate

Module 5: Death of WIMP and Rise of Mobile Operating Systems

Reinventing UX patterns for emerging technologies

  • Your device habits
  • The compromise of touchscreens
  • How WIMP discriminates
  • Case Study: Tumblr and universal accessibility
  • What problems do mobile op systems solve?
  • Triumph of closed systems
  • Ethics vs. profitability

Module 6: AI and Machine Learning

Ethics of UX Design with AI and Machine Learning

  • Vernor Vinge essay on singularity
  • Early AI efforts
  • recommendations
  • Predictive technology and purchasing decisions
  • Predictive algorithms
  • Mechanical Turks
  • The post-humanist future
  • Morality of AI: parts 1 & 2


Benediction: The Apple iPhone

The iPhone is the single most successful consumer product in the world, but even when it was introduced, its capabilities weren’t unique. Learn how the company who’s better at elegant and engaging experiences than anyone else made the product unique—and made history.

Google Tilt Brush

Instructor Joshua Goldberg demos VR painting with Google’s Tilt Brush to illustrate how VR can be used as a creation tool.

Incremental Steps: The iPod

The first iPod was introduced in 2001. Today, nearly all of its successors have been killed off by the iPhone. Explore its history and legacy, from the state of digital music devices at its inception to the incremental steps in its development—and what they can teach us in hindsight.

Learn from the Failures: Google Glass

On paper, Google Glass seemed like a perfect product and an amazing opportunity. Learn how its flaws ultimately opened it (and Google) up to public ridicule.

Moonshot: Amazon Kindle

There were other e-readers on the market when Amazon introduced Kindle in 2007. Learn how their massive backing and philosophy as a services company turned Amazon into a publisher with the Kindle’s introduction.

Moonshot: The Nintendo Wii

After failing with GameCube, Nintendo needed a big win. Learn how they went all in on gestural control and owned the console world for a short time—and what lessons should we take from it.


Emeritus follows a unique online model. This model has ensured that nearly 90 percent of our learners complete their course.

Orientation Week

The first week is orientation week. During this week you will be introduced to the other participants in the class from across the world. You will also learn how to use the learning platform and other learning tools provided.

Weekly Goals

On other weeks, you have learning goals set for the week. The goals would include watching the video lectures and completing the assignments. All assignments have weekly deadlines.
 Recorded Video Lectures

The recorded video lectures are by faculty from the collaborating university.

Live Webinars

Every few weeks, there are live webinars conducted by Emeritus course leaders. Course leaders are highly-experienced industry practitioners who contextualize the video lectures and assist with questions you may have regarding your assignments. Live webinars are usually conducted between 1 pm and 3 pm UTC on Tuesdays and Wednesdays.

Clarifying Doubts

In addition to the live webinars, for some courses, the course leaders conduct Office Hours, which are webinar sessions that are open to all learners. During Office Hours, learners ask questions and course leaders respond. These are usually conducted every alternate week to help participants clarify their doubts pertaining to the content.


The Emeritus Program Support team members will follow up and assist over email and via phone calls with learners who are unable to submit their assignments on time.

Continued Course Access

You will continue to have access to the course videos and learning material for up to 12 months from the course start date.   Assignments/Application Projects

Assignments are given out weekly and they are based on the lectures or tutorials provided. They need to be completed and submitted as per the deadline for grading purposes. Extensions may be provided based on a request sent to the support team.

Discussion Boards

It is an open forum where participants pin their opinions or thoughts regarding the topic under discussion.

  Emeritus Program Support Team

  • If at any point in the course you need tech, content or academic support, you can email program support and you will typically receive a response within 24 working hours or less.   Device Support

  • You can access Emeritus courses on tablets, phones and laptops. You will require a high-speed internet connection.   Emeritus Network

  • On completing the course you join a global community of 5000+ learners on the Emeritus Network. The Network allows you to connect with Emeritus past participants across the world.


Joshua Goldberg

Joshua Goldberg is an experiential designer and live media artist. In the last twenty years, he has, in no particular order, directed and produced a one-act showcase in New York, taught hundreds of people how to use Max/MSP/Jitter, managed and LED-sequenced the most beribboned project in Maker F...

Videos and materials

UX Design & Strategy for Emerging Technologies at NYU Tandon School of Engineering

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Coursalytics is an independent platform to find, compare, and book executive courses. Coursalytics is not endorsed by, sponsored by, or otherwise affiliated with any business school or university.

Full disclaimer.

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