UX Design Principles for ar & vr

NYU Tandon School of Engineering

What are the topics?

NYU Tandon School of Engineering

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Who should attend

The course is designed to provide UX Designers, UX architects, and product managers with an understanding of how to design UX for AR & VR technologies. Other professionals across industries who use or plan to use or implement AR & VR technologies will also benefit from the course.

About the course

From VR theaters and entertainment experiences to AR apps like IKEA’s Place, which allows you to virtually try out their products in your home, augmented reality and virtual reality are making their way into our everyday lives.

  • Launched in 2017, the IKEA Place app uses AR technology that lets customers see exactly how more than 2,000 furniture items would look (and fit) in their homes.
  • Netflix VR allows subscribers to watch their favorite shows and movies on their Oculus.
  • Google Daydream View VR rigs in “Living Room” mode or “Void” mode.
  • Developed by the New York Times, the NYT VR lets you experience world news (and not just read it).

Developed by New York University’s Tandon School of Engineering, in association with RLab, this two-month course takes you beyond current interface design concepts and explores the new rules for how to apply these principles to AR & VR design—and puts you ahead of the XR curve.

SYLLABUS

Module 1: What are HCI and XR?

Discuss the various ways humans and computers can and will interact and what that means for design

Module 2: Building XR: Space and Senses

Describe best practices for applying sensory details to XR experiences

Module 3: Building XR: Storyboarding the UX

Describe techniques and best practices for storyboarding XR experiences

Module 4: Designing UX: Tools and Techniques

Discuss common tools, processes, and techniques for creating 3D assets

Module 5: Applying UX: Interactions with XR

Understand the basics of applying interactions to XR experiences

Module 6: The XR Industry: Present and Future

Identify opportunities and challenges in the field of XR design

INDUSTRY EXAMPLES

  • An AR retail app in development by a major brand
  • Creating 3D models with Google Blocks
  • Experiencing the hit VR game Beat Saber in action
  • Illustration and animation with Quill
  • Sculpting, modelling, and painting with Medium
  • VR painting with Google Tilt Brush

LEARNING EXPERIENCE

Emeritus follows a unique online model. This model has ensured that nearly 90 percent of our learners complete their course.

Orientation Week

The first week is orientation week. During this week you will be introduced to the other participants in the class from across the world. You will also learn how to use the learning platform and other learning tools provided.

Weekly Goals

On other weeks, you have learning goals set for the week. The goals would include watching the video lectures and completing the assignments. All assignments have weekly deadlines.
 Recorded Video Lectures

The recorded video lectures are by faculty from the collaborating university.

Live Webinars

Every few weeks, there are live webinars conducted by Emeritus course leaders. Course leaders are highly-experienced industry practitioners who contextualize the video lectures and assist with questions you may have regarding your assignments. Live webinars are usually conducted between 1 pm and 3 pm UTC on Tuesdays and Wednesdays.

Clarifying Doubts

In addition to the live webinars, for some courses, the course leaders conduct Office Hours, which are webinar sessions that are open to all learners. During Office Hours, learners ask questions and course leaders respond. These are usually conducted every alternate week to help participants clarify their doubts pertaining to the content.

Follow-Up

The Emeritus Program Support team members will follow up and assist over email and via phone calls with learners who are unable to submit their assignments on time.

Continued Course Access

You will continue to have access to the course videos and learning material for up to 12 months from the course start date.   Assignments/Application Projects

Assignments are given out weekly and they are based on the lectures or tutorials provided. They need to be completed and submitted as per the deadline for grading purposes. Extensions may be provided based on a request sent to the support team.

Discussion Boards

It is an open forum where participants pin their opinions or thoughts regarding the topic under discussion.

  Emeritus Program Support Team

  • If at any point in the course you need tech, content or academic support, you can email program support and you will typically receive a response within 24 working hours or less.   Device Support

  • You can access Emeritus courses on tablets, phones and laptops. You will require a high-speed internet connection.   Emeritus Network

  • On completing the course you join a global community of 5000+ learners on the Emeritus Network. The Network allows you to connect with Emeritus past participants across the world.

Experts

Regine Gilbert

Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena. She has a strong belief in making the world a more accessible place—one that starts and ends with the user.  In 2019, Regine’s first book, ‘I...

Todd Bryant

An award winning screenwriter, director and producer of narrative video work, Todd hails from the Blue Ridge Mountains of Western North Carolina where he spent the majority of his youth exploring and trying to get lost in the woods. A current resident of Brooklyn and a recent graduate of the Int...

Videos and materials

UX Design Principles for ar & vr at NYU Tandon School of Engineering

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Disclaimer

Coursalytics is an independent platform to find, compare, and book executive courses. Coursalytics is not endorsed by, sponsored by, or otherwise affiliated with any business school or university.

Full disclaimer.

Because of COVID-19, many providers are cancelling or postponing in-person programs or providing online participation options.

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